Added new project setting to control the RenderScript compilation target separately from an Android project. Adding the following line to a project. Issue Fixed incorrect flagging of formatting strings. Issue Fixed problem where tools:ignore directive in the manifest file was ignored by the Lint tool. Issue Fixed problem with flagging a wakelock release inside a conditional. Issue Fixed handling of custom namespace attributes. Added fixes for filtering out library project warnings.
Removed warnings about missing classes before a build. Fixed problem with the SDK Manager so that it auto-selects the most recently released platform on startup. Fixed Java finding script to look for the currently supported version of Java 1. Enable this mode by adding the following line to the project. Updated the build to generate R resource classes for library projects with only the IDs needed by the libraries, reducing the risk of hitting DEX file limits for fields and methods.
Improved the build so that several editing features code completion, resource chooser, go to declaration properly handle library project resources. Lint Added over 25 new lint rules for resources, locale settings, layout files, incorrect use of SparseArray and PowerManager. WakeLock and manifest issues. Updated reporting to include errors in library projects if the library project is in the list of projects to be checked. Added a new lint target to the Ant build system for easier integration with continuous build systems.
Added new --sources and --classpath arguments to point to sources with different directory structures. Added support for class file flow analysis. Improved emulators so that they launch with a skin that is dynamically generated and reflects the actual hardware configured in the AVD Manager.
Bug fixes: Fixed manifest merger to properly adapt library classes in the merged manifest. Bug fixes: Fixed wrong check on build state that forced repetitive Java code recompilation. Fixed problems with running more than one emulator and running multiple emulators with GPU acceleration.
Improved resize algorithm for better rendering on scaled emulator windows. Fixed a bug in the lint check for unprotected broadcast receivers to ignore unprotected receivers for default Android actions. Fixed build issue for projects using RenderScript. Fixed memory leak in the emulator. General notes: Added new Device Monitor application, grouping Android debugging tools into a single application, including ddms, traceview, hierarchyviewer and Tracer for GLES.
Build System Added automatic merging of library project manifest files into the including project's manifest. Enable this feature with the manifestmerger. Added automatic ProGuard support for the aapt -G flag. This change causes the build system to generate a temporary ProGuard keep-rules file containing classes that are referenced from XML files such as custom views and pass this to ProGuard at shrink time.
This can make the resulting APK much smaller when using just a small portion of a large library project such as the Android Support library , since the catch-all rules to keep all custom views from the default ProGuard configuration file have also been removed. Added two ProGuard configuration files for use in projects: proguard-android-optimize. SDK Manager Improved caching to reduce downloading of repository definitions. Bug fixes: Build Fixed problem where test projects did not have access to the full classpath of tested projects, including Library Projects and third-party jars.
Fixed deployment logic so that applications with embedded tests can now be deployed and tested like test applications, including code coverage information.
Fixed Ant support for testing projects with libraries. Bug fixes: Fixed an issue that prevented some developers from running the emulator with GPU acceleration. General notes: Updated the SdkController app to encapsulate both sensor and multitouch emulation functionality.
General notes: Emulator Added support for hardware accelerated graphics rendering. Added experimental support for multi-touch input by enabing the emulator to receive touch input from a USB-tethered physical Android device.
In addition to many new features, this update fixes the Conversion to Dalvik format failed with error 1 error some users have experienced. Updated the default proguard. Split the ProGuard configuration file has been in half, with project specific flags kept in project and the generic Android flags distributed and updated with the tools themselves.
Build Added a feature that allows you to run some code only in debug mode. You can check the BuildConfig. DEBUG constant in your code to run debug-only functions. Fixed issue when a project and its libraries include the same jar file in their libs folder.
This URI is replaced with the app specific one at build time. Lint Updated Lint to check Android application code. Lint rules which previously performed pattern based searches in the application code such as the unused resource check have been rewritten to use the more accurate Java-style parse trees.
Added support for checking library projects. This change means that rules such as the unused resource check properly handle resources declared in a library project and referenced in a downstream project.
Added ability to suppress Lint warnings in Java code with the new SuppressLint annotation, and in XML files with the new tools: namespace and ignore attribute. You can use the new TargetApi annotation to suppress warnings when the code is wrapped in a system version condition. General notes: Added Lint tools to detect common errors in Android projects.
Bug fixes: Snapshots now work for Android 4. Fixed several small issues for the build file. Issue , Issue , Issue , Issue Bug fixes: Fixed emulator crash on Linux due to improper webcam detection Issue Fixed emulator issue when using the -wipe-data argument.
Revision 1 August Initial release for Android 7. Android SDK Tools Android 6. Revision 2 November Fixed bugs in the layout rendering library used by Android Studio. Revision 1 August Initial release for Android 6. Android 5. Revision 1 March Initial release for Android 5. Revision 2 December Updated layouts in the Support Library and fixed various issues.
Revision 1 October Initial release for Android 5. Android 4. Revision 2 October Updated the rendering library. Revision 1 June Initial release for Android Wear. Revision 2 December Maintenance release. Revision 1 October Initial release. Revision 2 August Maintenance update. Revision 1 July Initial release. Revision 2 February Maintenance update.
Dependencies: SDK Tools r21 or higher is required. Revision 1 November Initial release. When creating an AVD with avdmanager, it is no longer necessary to specify --tag if the package specified by --package only contains a single image as is the case for all images currently distributed by Google.
Add --fastdeploy option to adb install, for incremental updates to APKs while developing. Available Packages: SDK Tools Contains tools for debugging and testing, plus other utilities that are required to develop an app. If you've just installed the SDK starter package, then you already have the latest version of this package. Make sure you keep this up to date. SDK Platform-tools Contains platform-dependent tools for developing and debugging your application.
These tools support the latest features of the Android platform and are typically updated only when a new platform becomes available. These tools are always backward compatible with older platforms, but you must be sure that you have the latest version of these tools when you install a new SDK platform.
It includes an android. In order to build an Android app, you must specify an SDK platform as your build target. System Images Each platform version offers one or more different system images such as for ARM and x The Android emulator requires a system image to operate.
You should always test your app on the latest version of Android and using the emulator with the latest system image is a good way to do so. Viewed 3k times. I'm trying to build an APK using cordova. I started off by doing: 1 sudo npm install -g cordova 2 cordova create app com.
Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
Any help would be greatly appreciated! Improve this question. Maybe this will help stackoverflow. Add a comment.
Active Oldest Votes. Then try a cordova build. Improve this answer.
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